Dragon Cave

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Dragon pixel art

Welcome to Dragon Cave! Dragon Cave is an online adoptables game. Collect eggs, raise them to adulthood, and then breed them to cre­ate interesting lineages. New dragons are added regularly!

Viewing Dragon: Saffer

  • Laid on:Mar 19, 2022
  • Hatched on:Mar 22, 2022
  • Grew up on:Mar 26, 2022
  • Overall views: 2,451
  • Unique views: 564
  • Clicks:2

Among the most intelligent of dragons, Razorcrest Wyverns often opt to use their brains over their brawn, hunting prey in elaborate ways and avoiding confrontation through clever diversions. Such efforts are helped by their strong affiliation with the air element; highly magical, Razorcrests can manipulate the wind to distract, disorient, and disarm their opponents. Their wit pervades every aspect of their personalities, which are rather quirky and vary wildly between individuals. However, they are generally amicable toward those who seek knowledge, as they value that above all else.

Dragons are highly-intelligent reptilian creatures that—from a human perspective, at least—appear to live forever. Many different varieties of dragon exist, each with their own unique qualities, habitats, and behavior. Adolescence in dragons is usually marked by the growth of a hatchling’s wings, although not all breeds of dragons grow wings and some breeds have other traits that indicate the beginning of maturation. In Galsreim, dragons and humans coexist peacefully.

User Description

"Saffer" is supposedly the name of a small and slender but deadly avian monster with a fluffy head, paper spikes, and appetite for dragon bellies, but since nobody's heard or seen a creature of that description except Saffer's parents, the only thing they associate with Saffer is... Saffer the dragon. He likes the color orange and has a collection of orange items, with several brown ones in the mix, since brown is just darker orange. Every one of his belongings in the hoard was obtained by trickery or just by picking it up in an uninhabited area somewhere. He would never resort to violence to get his wings on material goods. If a visitor to his lair can solve a series of puzzles or provide an interesting book, tablet, scroll, or other nonfiction reading material, he'll gladly give away one of his orange items, randomly selected by drawing a numbered ball from a pit.