Dragon Cave

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Dragon pixel art

Welcome to Dragon Cave! Dragon Cave is an online adoptables game. Collect eggs, raise them to adulthood, and then breed them to cre­ate interesting lineages. New dragons are added regularly!

Viewing Dragon: Zephfeit

  • Laid on:Nov 23, 2014
  • Hatched on:Nov 27, 2014
  • Grew up on:Nov 30, 2014
  • Overall views: 2,408
  • Unique views: 673
  • Clicks:2
  • Gender:Female

Tri-Horn Wyverns are a mountainous species, living in high altitude areas among rocks and snow. The rough and rugged climate has bred a tough and hardened species, prepared to do battle with both the elements and other creatures. Their most distinctive feature is the three-horned crest mounted upon their head, for which they were named; these toughened spikes are powerful weapons, used to battle against predators, prey and fellow Tri-Horn Wyverns. Both males and females of this species fight for territory and resources, and wear scars with pride. However, Tri-Horn wyverns have a soft side beneath their many spikes. They work in loyal packs, of which they are deeply protective; if one can gain their trust, Tri-Horn wyverns can be powerful allies through the mountains.

Dragons are highly-intelligent reptilian creatures that—from a human perspective, at least—appear to live forever. Many different varieties of dragon exist, each with their own unique qualities, habitats, and behavior. Adolescence in dragons is usually marked by the growth of a hatchling’s wings, although not all breeds of dragons grow wings and some breeds have other traits that indicate the beginning of maturation. In Galsreim, dragons and humans coexist peacefully.

User Description

Eighteen dragons flashed past one another, in and out of the ink-stained clouds. Lightning that darted along was redirected by a few of the players, twisting their wings around to send the streaks on new routes in attempts to distract the rival team. The deviser of this Dracfurich' game altered her flight course in a split second to shake off a pursuer.

Upon each game's commencement, Zepheit lights up with electric excitement, especially if The In-evitable is taking part. Half of each team are known as coursers' and must evade the other members- who act as hindrances'- if they are to reach their goal. For a time, this match came to a circling halt as most of the players got caught up in a mass of avoidance and hindrance maneuvers. Yet as Zephfeit broke away from of the chaos of obscuring wings, the game's movement opened up again and the players shot onwards to race the tempest.